A Knight of Shreds and Patches

Big Goals, Big Dreams

Episode Summary

The Patina meets with Wander and plans their expedition into the Guts of Sasnak.

Episode Notes

The Patina meets with Wander and plans their expedition into the Guts of Sasnak.

Cast: 
- Marathon Messenger is played by Penn Van Batavia. She can be found on Twitter at @acquiredchaste and in drag as horror king JOHN on Instagram at @john.is.risen. Penn is an indie TTRPG designer whose most recent work includes SLICE *IT* OUT, a grisly carving RPG about cutting pieces of yourself out to fit in. Check out faer other work at pennharper.itch.io
- Cassidy Shard is played by Sydney Whittington. She is our wonderful editor. She’s also a contributing editor and occasional guest player for the Orpheus Protocol, a cosmic horror espionage actual play podcast. Find her on Twitter at @sydney_whitt
- Emma Blackwood is played by Cameron Robertson. Find her on Twitter at @midnightmusic13 and on Instagram at @reading_and_dreaming. Cameron is also a player on Tabletop Squadron, a Star Wars Edge of the Empire actual play podcast. 
- Birdie Foundling is played by Kit Adames. Find her on Twitter at @venusvultures. Kit is also a voice actor and writer on Elevator Pitch Podcast, a queer genre-hopping anthology podcast that can be accessed on Spotify and YouTube. 
- Our GM and narrator is Nick Robertson. Find him on Twitter at @alias58. Nick is also the GM for Tabletop Squadron and can also be found as a player on the Orpheus Protocol.

Music & Sound Credits: 
- This podcast features the musical talents of Dora Violet and Arne Parrott. You can find Dora at facebook.com/doraviolett. You can find Arne at atptunes.com
- old radio Channel search sound effect by Garuda1982. Link & License
- Breezy city amb.wav by patchen. Link & License
- OFFICE and PAPERWORK sounds » 01322 writing signature 1.wav by Robinhood76. Link & License
- Shaving Dry Skin - Bic Razor.wav by 221325. Link & License
- Wood_Creak_03.wav by dheming. Link & License
- United Voyagers by Sergey Chereminisov. Link & License
- To Be A Human by Sergey Cheremisinov. Link & License.

Art Credits: 
- The official artwork for this podcast was created by Rashed AlAkroka, who can be found on Instagram and Artstation @rashedjrs.

Find Us Online: 
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Episode Transcription

A Knight of Shreds and Patches Transcript
Season 3 Episode 21: Big Goals, Big Dreams
Transcript by Cameron Robertson

Intro:
[hurdy gurdy music begins]

Nick: Welcome, listeners, to A Knight of Shreds and Patches. An immersive actual play podcast. This episode features the talents of –

Penn: Penn Van Batavia as Marathon Messenger and Gwendolyn Rozenthall.

Kit: Kit Adames as Birdie Foundling and Vaus Foundling.

Cameron: Cameron Robertson as Emma Blackwood and Janus Foundling.

Sydney: Sydney Whittington as Cassidy Shard and Winifred Foundling.

Nick: Nick Robertson as GM and Narrator.

Sydney: Hello listeners, this is your editor, Sydney, with today’s messages:

Pumpkins and candy and costumes galore, it’s Halloween! Enjoy this spookiest of days, and if you need a last minute costume (and live in the US), go vote and get a sticker. Then you can be a person who voted! (This excellent easy costuming idea brought to you by Cameron.) If your civic duty is already done (and an important duty it is), there are always more characters to inspire your costumes on our Patreon, which gives you access to bonus episodes, campfire conversations, and other fun rewards.

And with that, we wrap up today’s announcements and head into Season 3, Episode 21: Big Goals, Big Dreams. And so…

“Join us, for now our tale to yours attaches
To carry hope: a Knight of Shreds and Patches.”

[hurdy gurdy music ends]

[electronic beeping]
[robotic powerup noise begins]
Distorted Robotic Voice: Power restored. Systems online. Reconfiguring audio connection.
[robotic powerup noise fades to radio frequency static]

[over radio]
Cameron (as Emma): Last time on a Knight of Shreds and Patches, we were summoned by Councilor Opal to discuss the first bonus mercenary job she has for us. She’s sending us into the Guts to fetch a circuit key that she wants control of - apparently it controls a hatch and ladder that lead to the exterior of Sasnak, which sounds like a nifty way to avoid the Ramp Girls if you ask me. She’s paying us pretty well and is also including a big list of X Bike parts for us to use as we see fit which is going to be very helpful upgrading Cassidy & Birdie’s bikes - although I’m not sure how much Birdie wants to do to hers since it was Zan’s…I’ll have to ask about that. Anyway, back to Opal - when I brought up safety concerns of us just wandering through the octopus infested Guts, she said she could grant us permission to carry weapons within the city as like contractors for her security team, which made me feel a lot better about the whole little adventure. When we left we headed down to the rig to gear up and then immediately got a letter from Wander summoning us. I really hope Birdie knows what she’s doing with them.
[radio static]

Episode Start:

Nick: Councilor Wander's office is in an unassuming building above a dusty antique shop, just next to one of the main entrances to the Guts. It is not in a Dome like many of the other councilors. It is a short walk from Merchant Alley, and it is a building that looks like the next Turning could shake the bricks loose and bring it to the ground, but also looks as though it would never go anywhere - solid, shabby, and comfortable. Before you are able to climb the crooked stairs that lead to Wander's office, you are stopped by a large man standing in the shadows. He's smoking a cigarette that wreaths his head much like fog around a port when you say the word 'Lunaria' he fades away again, allowing you to ascend. Up the crooked and creaking stairs, past boarded up doors, you come to a simple wooden door with a square frosted glass window stenciled in black is the word 'Wander' and before you reach for the doorknob, you hear a voice from inside call,

Nick (as Wander): Enter.

Kit (as Birdie): [surprised]] Oh uh. Okay, um that was weird.

Kit: And Birdie will open the door kind of hesitantly now, where she was going to open it confidently. [laugh]

Nick: Birdie, as the door, with the slightest of squeak of the hinges, swings open, who else is with you for this meeting with your potential conspirator?

Kit (as Birdie): It's just Emma with Birdie today.

Nick: Emma and Birdie, you are surprised, especially after seeing how Opal keeps her office for her corporation. Wander's base of operations is exactly what you would expect to see based on the outside of this building. There are scuffed and dusty hardwood floors, a ceiling fan is spinning lazily overhead, squeaking on each revolution. The windows are half shuttered causing the afternoon light to slant at wild angles, leaving bars across the far wall. There is a sagging leather couch with stuffing sticking out of the seams that looks like anyone brushing by would cause it to collapse - it's obviously not been used in a very long time. Behind a ramshackle desk and piles of stained and unsorted paperwork, you see Wander. The councilman is leaning back in a in a chair, seemingly fully at ease, with his hands behind his head. His skeletal face gazes at you with interest, and as he smiles at the two of you when you enter, you see his pointed, filed teeth glint in the light from the window.

Cameron: Emma shifts uncomfortably, having not been close enough to Wander at the ball to notice that particular aspect of his look.

Nick: Seeing Emma's discomfort, Wander smiles more broadly. You get the impression that he enjoys putting people off balance with his appearance, and he gestures magnanimously to two plastic chairs in front of his desk and says,

Nick (as Wander): Please, if we're going to talk business, you might as well take a seat.

Kit (as Birdie): Thank you.

Kit: And Birdie will sit and look up at Emma to smile reassuringly.

Cameron: Emma shifts her shoulders and walks up behind the second chair, but remains standing and throws a hand back over her shoulder to indicate her sword that she is now armed with and says,

Cameron (as Emma): If it's all the same to you, I'd rather stand and not have to take this off and deal with that.

Nick: He nods and says,

Nick (as Wander): You're welcome to do as you will. There is a rack by the door, if you would so prefer.

Nick: And as you turn around Emma, you are struck by the fact that looking into this office is very different than looking out of this office. Against the wall that is shared with the door you can see that there are several flickering displays and scrolling pieces of wild tech, different indicators. There's also a bank of monitors that appears to have security footage from around Sasnak. You are chilled a little to see multiple views of places that you and the Patina have been frequenting as of late, including an angle from a camera that appears to be overlooking the short term parking cubby where you're keeping the rig right now. And there is a tall wooden coat rack that has multiple bladed weapons, and you also see a rifle, what might be a shotgun, and something you can't identify - some sort of weapon, but you can't figure out what it does exactly, just that it looks dangerous.

Cameron: Emma's eyes light up as she takes in all the wild tech, and while the security screens are kind of creepy to know that she's been being watched, it's still really cool how technological this city is. So she's gonna ignore the creepy factor for the moment. She turns back around.

Cameron (as Emma): Thanks. But I think I'm good. I honestly, I just put it back on, and it's a comforting weight.

Nick (as Wander): Fair enough.

Nick: Birdie, I need you to make me a hard Resiliency check against this chair. Due to your chronic injuries, this chair is particularly uncomfortable. You find your spine pushed in all of the directions you wouldn't want it to, so you'll have a black die, but you will also get a blue die, because you are there with Emma, who you find a reassuring figure.

Kit: So for Birdie, that will be rolling two greens, one blue, three purple, and one black. One success and one threat.

Nick: Okay! This chair that you've sat in looked pretty unassuming - it looked mass produced, uninteresting - but you cannot figure out how to sit in this in a way that's comfortable. It's like it was designed to be distractingly just awful to sit in. That being said, you're pretty used to being uncomfortable, so it's not going to affect you outright as you're having this conversation with Wander.

Kit: Birdie will take off her jacket smoothly and will fold it once at the middle and put it underneath her legs on the chair to create a cushion, and will lean forward to address Wander.

Kit (as Birdie): So we haven't really been able to speak since the Masquerade.

Nick (as Wander): That's true. You've been busy.

Kit (as Birdie): It's nice to keep busy.

Cameron (as Emma): We got your note, though.

Kit (as Birdie): Yeah.

Nick (as Wander): That's good. I was worried that maybe you would change your mind, or maybe the messenger wouldn't find you in time. I heard -

Nick: He glances at some of the monitors over your shoulder, Birdie.

Nick (as Wander): - that you've met with my dear counterpart, Opal. I would like to know what you discussed.

Kit (as Birdie): I'd be happy to tell you.

Nick: He does a sweeping go ahead gesture with his hands and sits back in his desk chair.

Kit (as Birdie): First, I'd like to discuss with you what I'm going to get out of giving you this information.

Nick (as Wander): Yes, yes. What is it exactly that you want? I offered you money. I can give you triangles beyond your wildest dreams.

Nick: He looks kind of bored to be talking about the compensation side of things. He rests an eyebrow against a finger while he's saying this.

Kit (as Birdie): I'd like to discuss a non monetary reward for this when I tell you what I have and you decide how important it is to you.

Nick (as Wander): Pretty big gesture of trust to allow the person who you want to pay you to determine the value of the service.

Kit (as Birdie): I'll know it's too much or too little.

Cameron: Emma has taken on Marathon's previous role of standing there looking vaguely pleasant but unmoving. [laugh]

Nick: Emma, in your experience working with a mercenary company at this point, you've been in multiple situations where you've played as the muscle for a conversation, or have had backup from Marathon or even Wyatt, being physically intimidating to get what you all want without necessarily having to be overt about it. You know what that feels like when it's working and it just feels like it's missing out of this scene. Wander is acknowledging you and Birdie pretty much equally and with very little concern on his face, as though he senses no threat.

Cameron: I don't think Emma's trying to be threatening in any way. Wander saw her fight the duel - there's nothing she can do standing here that's gonna show her skill set any better than that. So she is here far more as protection for Birdie, rather than a threat to Wander. So she's just standing there, not participating and letting Birdie deal with it, but isn't trying to like, mean mug or anything.

Nick: Much in the same way then, the thing that stands out to you is that you don't get any sense of aggression or threat from Wander, but you feel like you should. The way he holds himself, and what you know about him, what you've heard - you would expect yourself to be pretty on edge, because he is a very powerful and scary person, but he does not seem to give off that aura. It just feels like you're having a conversation with someone at a sidewalk cafe, and you wonder why that is your impression, because all of the actual information you are taking in by your senses would lead to you having a little bit of a dangerous sense about you. The cause and effect that you would expect in a social interaction is just not the way it would normally be with the people you've dealt with in the past.

Nick: Wander thinks for a second on Birdie's declaration that she knows the value of her information, and says,

Nick (as Wander): I think a demonstration of trust inspires trust in return.

Kit (as Birdie): Absolutely.

Nick (as Wander): So if you share the information I believe that together, we can come to an agreement on the value, and I give you my word as a councilor of this fair city that I will deal with you fairly.

Kit (as Birdie): That's all I ask.

Nick: You notice as you're talking, he sat forward again, and he has an elbow rested on the desk and is fidgeting with his fingers against the thumb of his right hand, so there's just a constant, mesmerizing motion as he is. - it looks like he's limbering up his fingers before doing something really dexterous, but it appears to just be a tick that he does when he's talking.

Kit: Birdie will lean forward as well to put her elbows on her knees.

Kit (as Birdie): Opal asked us to retrieve a circuit key from the Guts that would essentially make a secret hidden door out of Sasnak for smuggling.

Nick: He grins, takes a deep breath and says,

Nick (as Wander): Did she tell you where in the Guts this was located?

Kit (as Birdie): Yes.

Nick (as Wander): Could you tell me,

Kit (as Birdie): [soft laugh]

Nick (as Wander): - where it's located?

Kit: Birdie will pull one of the maps from her bag and will hand it to Wander.

Kit (as Birdie): It's marked right there.

Nick: He glances at it.

Nick (as Wander): [pftt] This shouldn't be surprising. [sigh] Here I was thinking that we would gain something new, and instead, I am stuck playing defense. That circuit key is mine, and that is my entrance to the city that goes around what the council would want, what the First Sword would want, but I have many interests that require me to be able to leave without the Ramp Girls asking any unfortunate questions, and for my agents to do the same.

Kit (as Birdie): It's your door.

Nick (as Wander): It is my door. Exactly.

Nick: His eyes look extremely cold. They're very dark and shadowed in his eye sockets.

Nick (as Wander): I don't like that Opal is trying to get in the way of my interests, and this is very helpful to know. I had suspicions. I'm glad you've confirmed them.

Kit (as Birdie): Happy to help.

Nick (as Wander): I would be willing to offer you several different favors for this information, but I don't think that your interest is just in maintaining the status quo, so I also have a counter offer.

Kit (as Birdie): All right.

Nick (as Wander): Don't just take the circuit key. I want you to replace it.

Nick: And he gets up from his desk and walks over to what looks like maybe a coat closet. From where you're sitting, there's some cardboard boxes half spilling out into the room. Lots of papers and bits of scrap metal are piling out of them. It looks like the results of if you tried to move on very short notice with no time to pack in a logical way. He swings the door wide and it blocks your view of what he's doing, but what you do notice is that the quality of the light coming out of this closet is much brighter and more sanitized than anything else about this room or even this building that you've seen, like there is just an entirely different light source in there. And after a couple of seconds, he pushes the door closed, or as far closed as it will go against these scattered boxes, and turns around to be holding a piece of technology that looks exactly like what Opal described you were supposed to get. It looks like a circuit board that is shaped like a capital letter T, but with a really broad crossbar. There are little bits of circuits and soldered points like you would see on standard electronics, but there's also a pattern of tiny blue crystals scattered all around it that seem to pulse with their own light. You haven't ever seen anything like this Birdie or Emma.

Nick (as Wander): I want you to take the circuit key, bring it to me - or we can arrange for a drop off somewhere with one of my agents -and instead, I want you to replace it with this.

Kit (as Birdie): It's asking a lot for me to pretty much screw over Opal's entire operation that we were just told to complete. It might make my company look bad.

Nick (as Wander): It could, indeed, and that is a risk, but I assure you, once you've taken the circuit key and then delivered the false circuit key to Opal, there won't be any way for them to pin exactly where my little trap came from. You don't need to know the details, but suffice it to say they'll think you've fulfilled your part of the job and I'll have secured my little route for when the heat dies down, and I'm willing to reward you quite handsomely for this little bit of espionage.

Kit (as Birdie): As I said before, I'd be really interested in talking about a non monetary repayment for this favor we're doing for you, considering that it's your door and we're getting it back to you.

Nick (as Wander): When you ask for something non monetary, do you have something in mind?

Kit (as Birdie): Considering that this has the risk of A) making our team look bad as soon as the device fails, B) Opal sniffing this out as being a fake, and C) any liabilities that might happen while we are switching these two - I'd like to request four temporary citizenship licenses.

Nick (as Wander): Hmm, that's a surprising price. I was not expecting that.

Nick: You hear a unsettling scraping noise as Wander scratches at the back of his head in thought. And I need you to roll me a hard Negotiation check with a black die because you are a little distracted by that uncomfortable chair. It could have been way worse. And then I would also like to flip my Game Master's Story Point to upgrade that difficulty, turning one of the purple die to a red die.

Kit: So that is going to be two yellows, one green, one red, two purple, and one black?

Nick: Yep.

Kit: [voice full of much concern] One threat.

Nick: One threat. So you do not succeed. So Wander thinks it over for a little bit. He continues to scratch at the back of his head - it sounds like someone trying to dry shave stubble, even though his skin looks smooth, and it's just very off putting.

Nick (as Wander): Now, now, Birdie. I thought you said we were going to negotiate in good faith.

Kit (as Birdie): We are.

Nick (as Wander): What you're asking - that cost far exceeds what you've given for me and even the favor that I'm asking. I'm a little insulted that you would try to pull one over on me like that. I thought you said that you knew what it was worth. That being said, you are the people who are in the place to do this job for me, and I just can't resist the irony of my plans enough to let it go or just squash Opal before she thinks she's won. I'll pay you more than the job is worth. I will give you one citizenship for the person of your choice. It won't hold up under direct scrutiny. You won't actually be citizens, but it'll open doors for you. Anyone short of the First Sword looking at it will be fooled, so just don't get put in a situation where you're under scrutiny.

Kit (as Birdie): We'll do our best, and there's no point in not asking.

Nick (as Wander): You have to respect people who have big goals, big dreams. You never know when they might be blown out of the city to go change the world.

Nick: And he smiles this time with his lips closed, looking like the cat that just got the canary.

Kit: Birdie is off foot.

Nick (as Wander): So we have a deal. You will fetch me my circuit key seeing as it's no longer safe where I left it. You will bring Opal the other circuit key which you now have in your possession.

Nick: He sets it on the desk and slides it over to you, Birdie.

Nick (as Wander): And in exchange, I will give you what amounts to citizenship in everything but the most official sense. Do we have a deal?

Kit (as Birdie): And just to get it out in the air, you mentioned the actual monetary payment, I would just like to have that be established what that is.

Nick (as Wander): Oh, right. I'm assuming Opal is paying you as well?

Kit (as Birdie): Yes.

Nick (as Wander): What did she offer you?

Kit (as Birdie): We were given seven triangles as well as security clearance to carry weapons.

Nick (as Wander): Wow. Opal is getting a little desperate, isn't she? That's a good price. You must be a strong negotiator. I I'll admit my first reaction is to say you're making well more than you should for this kind of job off of my compatriot, but fair is fair. I will match her payment as well as the citizenship. But I should warn you, and this should be no surprise to you, Birdie - maybe this is more for your friend, Emma - if you were to get caught with any sort of forged document, of course, I, as a councilor of this fair city, would know nothing about that, and would be forced to pursue my own recompense for you slandering my good name were to lead back to me.

Kit (as Birdie): Then I support you to have faith in our handy work.

Nick (as Wander): I think, however, this little expedition of yours and your friends turns out will determine my level of faith, Birdie, but it sounds like we have a deal.

Nick: And he holds out his hand to shake. He has abnormally long fingers with pronounced knuckles, and the skin looks very tight over the skeleton.

Kit: Birdie will, in a rather audacious manner, pull out a small sheet of paper, write down the terms in a shorthand manner, and will sign at the bottom and put the pen into Wander's open hand.

Kit (as Birdie): We'll shake after you sign.

Nick (as Wander): Fine, fine.

Kit (as Birdie): Have to cover all my bases.

Nick (as Wander): You should know -

Nick: As he's scribbling a hasty signature, he also opens a desk drawer and pulls out what looks like a hole punch, but clamps it over your piece of paper, and you see it's embossed a seal on it, and it's the same seal you saw signed on the message of a circuit board of a snake eating its own tail.

Nick (as Wander): We can make it official, but you should know, cheating someone as overtly is going back on a deal is no fun. If you don't follow the rules, there's no point playing the game.

Nick: He holds his hand out with the paper in it.

Kit: She'll take the paper with one hand and then shake his hand with the other.

Kit (as Birdie): It's just nice to know that we'll have this just in case.

Nick (as Wander): Mhm. Pleasure doing business with you, ladies. Be careful down there. The Guts is even less safe than the last time you were there, I suspect.

Kit: Birdie will stand and then pause and turn to Emma.

Kit (as Birdie): Emma, could I ask if it'd be all right if you could step out for a second? I just want to ask a question.

Cameron (as Emma): Sure.

Cameron: Emma looks to Wander and gives a polite smile and knightly head nod, where like hands behind back and full torso lean forward head nod, and will turn to leave, looking again at all of the security screens as she leaves, and trying to purposefully not draw any attention to the fact that she noticed that Wander knew her name even though she didn't introduce herself when she came in, because she has made connections with the amount of tech in this room. And Emma heads out and goes off to find Cassidy and Marathon.

Kit (as Birdie): Thank you, Emma!

Nick: And before Birdie is able to ask her question to Wander - Cassidy and Marathon, where have you found yourselves during these tense negotiations?

Penn: Cassidy and Marathon are sitting in a slightly less densely populated area than when they first arrived at Merchant's Alley all those days ago, but are trying to remain conspicuously inconspicuous. Trying to make it obvious that Cassidy, as a public figure, is not at this meeting with Councilman Wander and is, in fact, in public. Marathon is standing next to her with a hand behind her back and one in front with thick, big black sunglasses, like a celebrity bodyguard.

Sydney (as Cassidy): Marathon - are those really necessary?

Penn (as Marathon): It's for - it catches people's attention by trying to seem like we're keeping a secret, you know?

Sydney (as Cassidy): Ahh. Well, we've got some time to kill, I guess. You want to go grab one of those tables over there?

Penn: Crinkling comes from the hand behind Marathon's back.

Penn (as Marathon): Uh yeah. Totally. You you picked the table, Miss Cassidy. I'm gonna, I'm gonna clear the area behind you, just in case.

Sydney (as Cassidy): [said fondly] Uh huh.

Penn: And she tries to wink before realizing that the sunglasses are too thick.

Sydney: Cassidy shrugs and goes over to a small bistro table just in an open area between two larger buildings that isn't necessarily affiliated with either. Knowing that the job they're about to do is down in the Guts in close quarters, she opted not to bring her rifle, but she does have her giant not-as-shiny-as-it-used-to-be pistol strapped to her hip, openly being carried now with her new weapons rights, though her bow is covered where it hangs on her backpack in a weak attempt to follow the letter of Opal's wants to not flaunt their armament.

Penn: As they sit down, Marathon with more crinkling from behind her back, starts to mention,

Penn (as Marathon): Uh Cassidy, so I know we did some tough work socializing as The Shard, you know, making sure we're in public and stuff and I just thought, you know, I thought you earned a little treat~.

Sydney (as Cassidy): Oh?

Penn (as Marathon): Yeah. And I know you love flowers, but I I've been getting you a lot of flowers recently.

Penn: And she starts to pull a bouquet from behind her back, and then a waft of cinnamon starts to hit the air around them.

Penn (as Marathon): I got you - this person was selling churro bouquets, and I just thought - 'Uh wow. There's nothing that conveys my feelings for Miss Cassidy more than fried dough covered in cinnamon and sugar.' So

Sydney (as Cassidy): Well you're definitely sweet, Marathon. [laugh]

Penn (as Marathon): They're all yours. [laugh]

Sydney: Cassidy goes to take a sniff like they're flowers and goes

Sydney (as Cassidy): Cinnamony. Yeah.

Sydney: And breaks a piece off one of the most ostentatious spirals.

Penn (as Marathon): You think Emma and Birdie are negotiating away successfully?

Sydney (as Cassidy): I hope so. I don't - I mean, yeah. [annoyed laugh] Me being visible here, I think, is the most use that I could be, but it is uh, it is giving up more control than I maybe would do in other circumstances.

Penn (as Marathon): I think our more level headed teammates have got this in the bag.

Sydney (as Cassidy): Yeah.

Nick: So Birdie, Emma has left you alone with Wander in his office. He looks patiently interested in why you would want to talk to him alone, like he can't possibly imagine what kind of private conversation you would want to have.

Kit (as Birdie): Are we so interesting that you've done some digging?

Nick (as Wander): I know lots of things about lots of people, Birdie.

Kit (as Birdie): Well, yes, I can see your wall of cameras, but that doesn't explain knowing what happened when you weren't even in the council.

Nick (as Wander): Oh, I guess when you left Sasnak last time there wasn't a Wander on the council, but I've been in the city a long, long time, and I like to keep an ear out and for your own luck, I also like to pay my friends who keep their ears out for me as well. I know all about you and the Foundlings and how you've drifted apart and that you're back and you've brought new friends. I am dying to see how this all resolves, but I won't meddle. I just want to be an observer, besides some favors here or there.

Kit (as Birdie): Some things aren't your privilege to observe. And two kids dying in an explosion in the Guts seven years ago probably didn't even make the papers here.

Nick (as Wander): I can promise you that it didn't.

Kit: Birdie can't decide if that hurts her feelings more or less.

Nick (as Wander): The kinds of things that interest me, Birdie, are not the kinds of things that the general populace of this town are interested in. I take the longer view on things. I'm the kind of person who is interested in the past, but only so much as it can serve the present going into the future. That is why I enjoy wild tech so much.

Nick: And he gestures towards the wall, and then pauses for a second and changes the gesture to encompass Sasnak in general with a grand sweep.

Nick (as Wander): This place just strikes my fancy in so many ways, and I can't help but keep my fingers in all the juicy little details.

Kit (as Birdie): Well, I think as long as you keep your fingers out of my family that's not involved with this, then we can have a very mutually beneficial working partnership.

Nick (as Wander): Oh, I most certainly hope so, Birdie. And I try to keep business interests and personal interests as separate as possible. I would have to be extremely upset to bring anyone's family into our interactions.

Nick: And he has a hand clenched around the edge of the desk, and you hear the cheap wood groan slightly before he notices and lets go.

Nick (as Wander): But as long as we keep things professional, everything will be fine, and I would never threaten anyone that you know or love.

Kit (as Birdie): Mm. Well.

Nick (as Wander): But anyway!

Nick: And he claps to himself.

Nick (as Wander): I feel like things have gotten a little dark. You're doing me a favor. You are helping me against what has been an increasingly annoying thorn in my side - honestly, bullets in my side more recently - and I appreciate that. My goal here isn't to damage our relationship in any way, Birdie. I just want to make sure you know where you stand. As long as we're friendly, everything's going to be great. And I'm happy that you and your friends have reached out to me, because I can help you quite a bit, as long as you help me, and as long as you keep things interesting.

Nick: And that smile is back.

Kit (as Birdie): I'll do what we agree on, and hopefully that'll make us both happy.

Nick (as Wander): I think it will. I really do. Now -

Nick: He looks over your shoulder at one of the screens. You can see his eyes focus behind you.

Nick (as Wander): - it looks like your compatriots are establishing a now alibi somewhere nearby. Oh, I love that table. It's such a lovely, relaxing spot. I hardly get to enjoy it anymore. You may want to catch up with them.

Kit (as Birdie): Have a good afternoon, Wander.

Nick (as Wander): That remains to be seen.

Nick: And he turns in his chair and stands up and looks out the window in obvious dismissal.

Kit: Birdie will very calmly exit, and then as soon as the door closes, she's scurrying off to go meet up with the Patina.

Nick: And as you hurry down the creaky, twisted stairs and out into the alleyway, you notice the glowing ember of the cigarette that is being held by the guard that is still standing in the alleyway. He doesn't react as you leave.

Emma, you were able to find Marathon and Cassidy pretty easily while you wait for Birdie to catch up.

Penn (as Marathon): I hope they're tasty, Miss Cassidy. You have a little bit of cinnamon sugar on your chin. Mind if I - mind if I get that?

Sydney (as Cassidy): No, go for it. I feel like I've eaten like five, and I think it's only been three, but these are so heavy and fried.

Penn (as Marathon): Oh, they're so - it's good though, right?

Sydney (as Cassidy): Oh yeah, they're tasty.

Penn (as Marathon): Okay. I made sure to get the highest freaking quality for The Shard, the coolest, sweetest, most beautiful racer.

Sydney (as Cassidy): How many churro stands did you walk past?

Penn (as Marathon): Two.

Sydney (as Cassidy): Okay, well, these are good.

Penn (as Marathon): Thank you. Thank you.

Sydney (as Cassidy): Do you need me to romantically feed you one?

Penn (as Marathon): Oh, no um. I uh, I -you know what, Miss Cassidy? Let's, let's try it and see how we like that experience.

Sydney (as Cassidy): Don't sound too excited.

Penn (as Marathon): No, I'm very excited. I haven't I haven't been fed food since I was a kid, I don't think, but I'm down to try it. And we have lots of extras. Hopefully they're not - hopefully the others are done before these get cold.

Sydney: Cassidy breaks another piece off of one and makes a face like she's deciding how mischievous she wants to be.

Penn (as Marathon): Okay, I'm prepping! Landing strip is open.

Sydney (as Cassidy): Oh~. [laugh] Well, all right. So Marathon, do you want me to just, like, put it in your mouth? Or do you want me to do like the train noises?

Penn (as Marathon): [laugh] No, well, I think the noise would be a little - you could toss it, you can put it in. I - you know?

Sydney (as Cassidy): I mean, if you just want me to put it in, I could put it in.

Penn (as Marathon): Yeah, let's, let's try it. Ah~.

Sydney: Cassidy puts the piece of churro in Marathon's mouth.

Penn (as Marathon): That was - that was slightly intimate.

Cameron (as Emma): Hey, do you have more of those?

Penn (as Marathon): [startled] Oh, hey! Oh!

Cameron: [laughing] Comes from behind Marathon.

Penn (as Marathon): Hi. Hi, Emma. Um.

Cameron (as Emma): Hello.

Sydney (as Cassidy): Welcome - welcome Emma.

Cameron (as Emma): [laugh of what on earth did I wander into] Hi.

Penn (as Marathon): Welcome.

Sydney (as Cassidy): [overlapping] Yes there are more churros.

Penn (as Marathon): [overlapping] These are Cassidy's treat churros. Yeah.

Cameron (as Emma): Can I have a Cassidy treat churro? [laugh]

Penn (as Marathon): [overlapping] Mm. They're very good.

Sydney (as Cassidy): [overlapping] Oh, do you want to make a Cassidy treat out of it?

Sydney: And Cassidy breaks another piece off and holds it up to Emma.

Cameron (as Emma): Thank you.

Cameron: Emma takes it with her hand and eats it [laughs] and sits down and does like a kind of shiver of just like discomfort, and then settles into the seat and just munches down on the churro.

Sydney (as Cassidy): What happened to Birdie?

Cameron (as Emma): Uh she wanted to have a private conversation with Wander.

Penn (as Marathon): What??

Sydney (as Cassidy): Um. Should we be concerned?

Cameron (as Emma): About the private conversation? I don't think so. In general, yes. That man is creepy.

Sydney (as Cassidy): Well, yeah.

Cameron (as Emma): I think he was aiming for scary. It's creepy. It's weird. It I didn't like it.

Penn (as Marathon): Unsettling?

Cameron (as Emma): Um, just like uncontained chaos.

Penn (as Marathon): Mm.

Cameron (as Emma): With way too much access to security feeds.

Penn (as Marathon): It's not a good mix with Birdie. Like, I'm just talking to Birdie strengths and weaknesses as a loving friend - that's not a great mix, right there.

Cameron (as Emma): Um he - yeah so he definitely at least researched Birdie. Looked up the rest of us because he knew my name and I never told him that.

Sydney (as Cassidy): I mean, we're kind of public figures, I guess? You fought someone in a duel.

Cameron (as Emma): Yeah, but [sad uncomfortable noises]

Penn (as Marathon): I've stayed pretty low key. Maybe he doesn't know name.

Cameron (as Emma): I think he does. I feel like he does. But he definitely made an off handed comment about people being exploded out of the Guts and off of the city in a way that very much seemed like a not off handed comment.

Sydney (as Cassidy): In a he knows everything way, or in a he was responsible way?

Cameron (as Emma): Uh more the first, I think. I didn't get responsible vibes.

Penn (as Marathon): Oh god.

Cameron (as Emma): Or like, it wasn't - it wasn't that flavor of threatening, I guess.

Sydney (as Cassidy): Okay.

Cameron (as Emma): It wasn't like, 'mwahahaha! I caused the death of your sibling.' But yeah.

Sydney (as Cassidy): Are we, like - on a scale from 1 to 10, how deep are we stepping in a in a hole here?

Kit (as Birdie): What about holes?

Penn (as Marathon): Oh, whoa! Hey~.

Kit (as Birdie): Hi.

Sydney (as Cassidy): Birdie do you like going deep in holes?

Cameron (as Emma): You know, I was gonna make an inappropriate comment about Cassidy putting churros in Marathon's holes, but I think that just saying that -

Kit (as Birdie): [oh damn I missed something big] Whoa, whoa, whoa, [overlapping] whoa.

Penn (as Marathon): [overlapping] There you go. That was... funny enough.

Sydney (as Cassidy): [overlapping] Also there's churros here.

Kit (as Birdie): Wait, can I -

Penn (as Marathon): They're still warm.

Kit (as Birdie): - have one?

Penn (as Marathon): They're Cassidy's to share.

Sydney (as Cassidy): Yeah, go for it.

Kit (as Birdie): Yes!

Kit: And she'll take a big old chomp out of the first one she picks up.

Kit (as Birdie): [overlapping] [with mouth full] So what about holes?

Sydney (as Cassidy): [overlapping] Probably some sandwiches before we go down into the Guts anyway.

Kit (as Birdie): Mhm.

Cameron (as Emma): That'd be smart.

Penn (as Marathon): I got some packed from Nona.

Penn: Marathon pulls on her little bag.

Sydney (as Cassidy): Did she sneak those in while the rest of us were leaving?

Penn (as Marathon): Oh, no, no, I may have mentioned we were going out somewhere, and she just, you know, threw some sandwiches at me real quick.

Kit (as Birdie): Typical Nona.

Sydney (as Cassidy): Hmm okay.

Kit (as Birdie): So what about digging ourselves a deep hole or whatever?

Sydney (as Cassidy): [overlapping] So what -what are we doing?

Cameron (as Emma): [overlapping] That dude is creepy as fuck, Birdie.

Kit (as Birdie): Yeah, he only got more creepy after I tried to be like, 'Hey, why? Why the fuck do you know about what you know about?' And he basically was like, 'Oh, I know about your whole family [mocking noise], and I would never threaten your family unless I'm really, really angry.' And he's like, digging his fingernails into the table and like, I don't know. He's a freak.

Sydney (as Cassidy): Why - why are we considering having a professional relationship with this person then?

Kit (as Birdie): Money.

Penn (as Marathon): Hah. Okay.

Sydney (as Cassidy): Do we need so much money that we need more?

Kit (as Birdie): Well, A) this place eats money for breakfast, lunch, and dinner, and snack time.

Sydney (as Cassidy): Sure, but we're also now professionally employed as X Bikes people and about to do a mercenary job.

Kit (as Birdie): The thing is, the council here is like a food web. If you get involved in one, getting involved in other ones isn't always the worst idea, especially if we're able to use Wander for something like temporary citizenship, which I managed to procure.

Cameron (as Emma): For one of us.

Kit (as Birdie): Yeah, but yeah -

Cameron (as Emma): If we do an additional job for him, I will specify.

Penn (as Marathon): Should I - should there be -

Kit (as Birdie): Yeah~.

Penn (as Marathon): - anything we're scared of or extra aware of...

Cameron (as Emma): That man in general.

Penn (as Marathon): Just in general. Awesome. What - what is it that that Wander requested us to do?

Kit (as Birdie): He wants us to screw over Opal.

Sydney (as Cassidy): Well, yeah.

Cameron (as Emma): Shocking.

Sydney (as Cassidy): In a way that we can't also do the job for Opal?

Kit (as Birdie): No, in the way that we do both, and then we get paid for both.

Sydney (as Cassidy): Okay.

Kit (as Birdie): We basically take the circuit key, do a switcheroo with one that's identical that he gave us, give Wander's fake out one to Opal so that she can use it a couple of times, and then give him the circuit key. And look, this circuit key wasn't going to be in good hands either way, and the door already belonged to Wander from what he said, so it's basically it's a moot point to just hand it over.

Sydney: Cassidy inflates her cheeks in thought and then eats another bite of churro.

Sydney (as Cassidy): So I guess it sounds like there's - so we can either do the job straight.

Penn (as Marathon): For Opal.

Sydney (as Cassidy): Yeah, or just do the job for Wander and give Opal this fake one.

Cameron (as Emma): Or we could do the job for Wander and still give Opal the fake one and then tell Opal that we were approached by Wander agents, and Wander is trying to fuck her over.

Sydney (as Cassidy): Yeah.

Penn (as Marathon): I personally - so Birdie, you, you, you mentioned to us that that riot in the street weeks back - that was like a council person in-fighting thing, right?

Kit (as Birdie): Um, I mean, I don't know exactly who it was between but, it's usually just -

Penn (as Marathon): But it was council people, right?

Kit (as Birdie): Yeah, it was just council people in-fighting.

Penn (as Marathon): I don't know if I want to, like seeing the chaos of that - seeing the chaos of that I'm not I'm not sure if I'm comfortable escalating on purpose, but

Sydney (as Cassidy): Starting a war between council people that hits the people around us here?

Penn (as Marathon): Mhm.

Kit (as Birdie): They're going to do it over someone spilling a drink on someone else anyways. Unfortunately.

Cameron (as Emma): Fucking rich people.

Kit (as Birdie): Wars like that can get started for any reason. It could have been a backhanded compliment. And honestly, whatever way you guys are comfortable playing it, I'm fine with, but knowing that he knows about Winifred and Janus and the twins and Juno, I'm not super keen on getting on this dude's bad side right now.

Kit: And she takes a ginormous bite out of her churro.

Sydney: Cassidy shrugs.

Sydney (as Cassidy): I mean, sure. I don't - ultimately, what we need is to get Winifred the access to the tools to fix the Knight and the pathway we take to that I think is, can be whatever. If we do the job for Wander and then play dumb and just turn it in as if we didn't know anything for Opal, then theoretically, we have two avenues open to gain the trophy that we want. I'm sure if we keep doing stuff for Wander, if he's giving citizenship out, he can probably get us the trophy or time with it or whatever, if we trade enough favors.

Cameron (as Emma): So it's not real citizenship.

Sydney (as Cassidy): Okay?

Cameron (as Emma): It's like a fake ID.

Kit (as Birdie): It'll get us where we need to go.

Sydney (as Cassidy): It's real till you squint and you said we only get one?

Cameron (as Emma): Yeah. It's real, apparently, until Gwendolyn squints.

Sydney (as Cassidy): Oh, okay.

Kit (as Birdie): Which it isn't hard to avoid her. She's pretty busy.

Sydney (as Cassidy): Pretty tall.

Cameron (as Emma): Also, if we end up in a situation where Gwendolyn is looking to see if we're citizens or not, she already knows we're not. [laugh]

Sydney (as Cassidy): Yeah.

Cameron (as Emma): So~

Sydney (as Cassidy): Yeah, fair.

Cameron (as Emma): We're kind of fucked anyway, at that point.

Kit (as Birdie): Well I could have gotten citizenship at some point.

Penn (as Marathon): I could take her on for you guys.

Penn: Marathon gives a cheeky grin, pulling her fists up,

Sydney (as Cassidy): I'd like to avoid fighting people that are friends of mine.

Penn (as Marathon): Yeah, I'm just joking. No, I don't know, playing both sides for now sounds like the safest option, now that we've engaged both sides, you know.

Sydney (as Cassidy): Like, unless we want to take, you know, all these keys and take everything to Winifred and go here make copies of everything now, everyone can smuggle things.

Cameron (as Emma): Mmmmmm.

Sydney (as Cassidy): We don't need to decide now. Let's go do the job.

Penn (as Marathon): Let's see how hard it is first.

Cameron (as Emma): Yep. Personally, my thing based on the very non threatening threats that Wander was giving, I don't want to pull in any of the Foundlings, besides Birdie, who's obviously already here. [laugh]

Sydney (as Cassidy): [laugh]

Kit (as Birdie): Thanks.

Penn (as Marathon): Yeah, I'm sorry. That sounds scary, scary as hell, Birdie. So I'm sorry about that.

Kit (as Birdie): [sigh] It's okay. I mean, I don't really have much to hide anyways, I just would have preferred my family not have to feel unsafe. But

Cameron (as Emma): Welp.

Kit (as Birdie): Let's go do the job.

Cameron (as Emma): Yep. Do we want to get some snacks?

Sydney (as Cassidy): Well, we've got [overlapping] apparently Nona sandwiches. Yeah

Cameron (as Emma): [overlapping] Besides Marathon sandwiches that we apparently have.

Penn (as Marathon): It's just like tuna and mustard. I think.

Kit (as Birdie): Oh, gosh.

Cameron (as Emma): Okay.

Sydney (as Cassidy): Let's, let's go -

Cameron (as Emma): Let's get other stuff.

Sydney (as Cassidy): - get some other - yeah.

Kit (as Birdie): Let's go get some snacks. [laugh]

Penn (as Marathon): I thought tuna and mustard sounded good.

Kit (as Birdie): You can have all of them Marathon.

Sydney (as Cassidy): That's the late afternoon snack, but not the main course.

Cameron (as Emma): Is it the mid afternoon snack, even?

Sydney (as Cassidy): Well, it's not squirrel.

Cameron (as Emma): True. But I mean, I like tuna fine and I like mustard fine - separate. Um.

Penn (as Marathon): Well, when we get to afternoon snack time, we'll see how your tune is.

Cameron (as Emma): Okay well, I think I'm just gonna buy some afternoon snacks for myself then. Just so you can have full snack time.

Sydney (as Cassidy): Emma, you know - you can tune a piano, but you can't tune a fish.

Penn (as Marathon): Oh~!

Kit (as Birdie): Oh gosh.

Cameron (as Emma): You can apparently mustard it, though.

Sydney (as Cassidy): Seems like it.

Cameron (as Emma): Mhm.

Nick: So the Patina quickly disperses to gather what snacks they need for the upcoming trip, and we catch back up to them as a group, making their way towards the Guts, discussing their entrance options.

Kit (as Birdie): Okay, so we can either go through the big main entrance where Marcus is and all - like, we have to pay money to get in.

Cameron (as Emma): I vote no.

Kit (as Birdie): And you guys can, yeah, you guys can have the treat of seeing me punch Marcus in the face if we go that way.

Sydney (as Cassidy): Be kind of loud.

Kit (as Birdie): Yeah, yeah, I guess. [really wants to punch him in the face though]

Cameron (as Emma): I don't know, starting off a job where we were told the reason that we were doing it was because we weren't going to draw the attention of the Drain Boys and then immediately punching a Drain Boy just -

Kit (as Birdie): Yeah, yeah okay.

Cameron (as Emma): - doesn't seem like a great approach.

Kit (as Birdie): I'll go do that on my own time. Okay, so the next one - there are a couple of employees only, drain boys, only personnel doors, but those are you're kind of likely to get caught in my personnel, and then you'll have to, like, make a big stink and talk - we'll have to talk our way out.

Penn (as Marathon): Is there any punching our way out?

Kit (as Birdie): Maybe, if you want to make a commotion.

Penn: Marathon does a little backward fist pump.

Sydney (as Cassidy): I would like to avoid commotion.

Cameron (as Emma): Mhm.

Kit (as Birdie): Yeah.

Cameron (as Emma): At least not try to go for it, like if it happens, it happens, but

Sydney (as Cassidy): Yeah.

Cameron (as Emma): Aim to avoid.

Kit (as Birdie): Yeah. Then there are some - this is the one that I'm kind of for, is the medium amount of effort. Some rich Domer kids have like secret entrances that they've made and use every so often, but we're not super likely to run into people, and it's not the last option, which is army crawling through the sewers.

Cameron (as Emma): Oh, gross.

Sydney (as Cassidy): Yeah, let's -

Kit (as Birdie): It'll be a little tight in those Domer tunnels, but, I mean, it's a way in.

Sydney (as Cassidy): Yeah, I don't feel the need to subject ourselves to that when there's another option that's uh, a cleaner entrance.

Penn (as Marathon): [laugh]

Kit (as Birdie): Yeah. [laugh]

Penn (as Marathon): That's a good way put it. My fists are hungry, though. Let me, let me just get that out there. But yes.

Kit (as Birdie): Oh okay.

Sydney (as Cassidy): Well go punch some octopuses, Marathon.

Kit (as Birdie): Yeah, you'll have plenty of octopus.

Penn (as Marathon): Is that true, or is there really octopuses down there?

Kit (as Birdie): Yes.

Penn (as Marathon): My god.

Kit (as Birdie): Why would I lie about that?

Penn (as Marathon): I - you know,

Cameron (as Emma): [overlapping] It'd be an incredibly weird shit to lie about.

Penn (as Marathon): [overlapping] I know you makeup shit to scare me all the time!

Kit (as Birdie): No, you'll have plenty of octopuses to help defend us from.

Cameron (as Emma): Birdie invented an entire sibling who is obsessed with the octopuses, just to fuck with you, Marathon.

Kit (as Birdie): Yep.

Penn (as Marathon): Okay. Okay.

Sydney (as Cassidy): Did you see the scars on Juno's head?

Cameron (as Emma): Marathon was very asleep.

Sydney (as Cassidy): Yeah that's fair.

Cameron (as Emma): Very asleep. [laughing]

Sydney (as Cassidy): That's fair.

Kit (as Birdie): So okay. Yeah, we're - it's just gonna be some climbing and some maneuvering. But yeah, I think I know a way to get us in.

Sydney (as Cassidy): Cool.

Penn (as Marathon): Hell yeah!

Cameron (as Emma): Lead the way!

Nick: Birdie, based on your conversation with the rest of the Patina, you remember one of the lesser traveled ways into the Guts. Not an official entrance. The Drain Boys are aware of its existence, but since most of the greater population of Sasnak isn't they don't monitor it as closely, and you can't imagine that the way has been blocked off since you left from where you are. You wind away from Merchant's Alley towards some back roads and cut through some of the narrow walkways that wind between several of the bigger Domes, you come to a large power junction. It's got multiple transformers, and the hum of electricity can be heard from a long ways off. There are signs warning about high voltage. Birdie leads the way, pushing aside some scrubby plants fighting for life in the cracks in the walkway and the walls, revealing a torn and ragged hole in the side of what from a distance looks like a sheer wall of one of the main bulkheads of Sasnak Traveling. It's one of the pieces of the city that all the structures are built against. Once you all crouch, you are able to make your way through that hole and inside this bulkhead is a pipe that's about half as tall as Marathon and a grate has rusted and fallen away. What once was probably used for steam or maybe electrical conduits is now a dead pathway into the heart of the city. You all stand at the precipice of Sasnak's Guts, about to head into the darkness together.

Kit: If anyone is listening closely, they can hear Birdie trying to have very measured breaths during this whole process.

Penn (as Marathon): Time to rearrange some Guts.

Cameron (as Emma): Marathon, Marathon, you have made so many Guts puns. Please stop.

Sydney (as Cassidy): No, it's good. Just you could get like, two more in. I believe in you.

Cameron (as Emma): Oh my gosh, no~.

Penn (as Marathon): I don't know. I think we could do this. We just need the Guts.

Kit (as Birdie): [groaned] Oh my god.

Penn (as Marathon): Those octopuses better watch out. Give them the old one, two. Get the - got a Gut check coming right for them.

Sydney (as Cassidy): Nice.

Cameron (as Emma): [sounds of despair]

Penn (as Marathon): That was two. I hope your Guts tax is settled, Miss Emma.

Cameron (as Emma): I didn't want it. [laughing but also kinda sounds like she is crying] I didn't want it.

[hurdy gurdy music swells]

Outro:
Penn (as Marathon): Welcome back folks, you’re tuned to Going the Distance: Traveler’s Guide on road dial 1558. That’s a wrap on today’s log and we’re set to loop after these considerations. Further detail for the following is cataloged in the show notes.

This has been A Knight of Shreds and Patches, an actual play podcast using the Genesys game system from Fantasy Flight Games. The show is edited by Sydney Whittington, and features the talents of:

Kit Adames as Birdie. Kit can be found on Twitter and Instagram @ venusvultures. Kit is also a voice actor for Elevator Pitch Podcast, a queer genre-hopping anthology podcast that can be accessed on Spotify and YouTube.

Penn Van Batavia as Marathon. She can be found on Twitter @ acquiredchaste and in drag as horror king JOHN on Instagram @ john.is.risen. Penn is an indie TTRPG designer whose most recent work includes SLICE IT OUT, a grisly carving RPG about cutting pieces of yourself out to fit in. Check out faer other work at pennharper.itch.io.

Sydney Whittington as Cassidy. Sydney can be found on our Discord server, which is linked in the show notes, and on Twitter @ sydney_whitt. She’s also a contributing editor and occasional guest player for the Orpheus Protocol, a cosmic horror espionage actual play podcast.

Cameron Robertson as Emma. Cameron can be found on Twitter @ midnightmusic13 and on Instagram @ reading_and_dreaming. Cameron is also a player on Tabletop Squadron, a Star Wars Edge of the Empire actual play podcast.

And Nick Robertson as narrator. Nick can be found on Twitter @ alias58. Nick is also the GM for Tabletop Squadron. Nick can also be found as a player on the Orpheus Protocol.

This podcast features the musical talents of Dora Violet and Arne Parrott. You can find Dora at facebook.com/doraviolett. You can find Arne at atptunes.com.

The official artwork for this podcast was created by Rashed AlAkroka, who can be found on Instagram and Artstation @ rashedjrs.

You can follow the Patina on Twitter @ akosap_podcast or visit the website: www.akosap.com. To further support the show, consider joining the Patreon at www.patreon.com/AKoSaP, where we’ll be bringing you weekly content including bonus episodes, campfire conversations, and other fun rewards.

Until you tune back…

…stay bold and stay kind